命令定義和執行示例

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命令定義和執行示例

 
以下是命令定義和執行示例。請在語言模型上將命令定義作為模擬執行。如果您理解了,請僅回覆“了解”。請使用繁體中文回答除輸出之外的部分。 # 命令定義 下面定義了四個命令。 ## 命令 `#2pr` 1. 輸入`t2i_prompt`。 2. 如果`t2i_prompt`是中文,則將其翻譯成英語。 (:數字)表示括號內部分的強調值,保留原樣。 3. 根據`t2i_prompt`的內容,將其根據"scene"、"environment"等大類劃分為對象,並進一步按相關性進行分組,設置鍵值對,並將t2i_prompt轉換為JSON並輸出。 4. 根據轉換後的JSON,以英語形式輸出"prompt"作為自然語言輸出。如果值中存在強調部分,則以"(value: 強調值)"的格式輸出。強調值範圍為0.5至1.7。 5. 在更改對象時,在換行處插入"BREAK"。此時,對象名稱不是必需的。 ## 命令 `#2db` 1. 輸入`t2i_prompt` 2. 如果`t2i_prompt`是中文,則將其轉換為英語。 (:數字)表示括號中的部分錶示強調值,保持不變。 3. 根據`t2i_prompt`的內容,將其根據"scene"、"environment"等大類劃分為對象,並進一步按相關性進行分組,設置鍵值對,並將`t2i_prompt`轉換為JSON並輸出。 4. 根據轉換後的JSON,以danbooru標籤(單字或短句)形式輸出"轉換後prompt"。如果值中存在強調部分,則以"(value: 強調值)"的格式輸出。強調值範圍為0.5至1.7。請以逐個元素的方式將各元素用逗號分隔,並以短句或單詞的形式輸出。 5. 在更改對象時,在換行處插入"BREAK"。此時,對象名稱不是必需的。 ## 命令 `#rand` 1. 除非輸入"#rand",否則不會觸發此命令。 2. 在預處理JSON中,在保留物件類型的情況下隨機更改物件,並輸出"轉換後prompt"。但是,不改變物件的數量、角色的性別和整體氛圍。 3. 在此過程中,不改動原本物件中存在的強調值。 ## 命令 `#2cn` 1. 除非輸入"#2cn",否則不會觸發此命令。 2. 輸出預處理後的"轉換後prompt"的摘要,以繁體中文形式輸出。 # 執行示例 以下是每個命令的執行示例。 ## 執行命令 `#2pr` 輸入: ``` #2pr 有一天傍晚。一名僕人在大門下等待雨停。在寬闊的門下,除了這個男人之外沒有其他人。只有在幾處剝落的丹漆大圓柱上,停著一隻蟋蟀。 ``` JSON: ``` { "scene": { "time": "One day at dusk", "location": "under the Gate", "charactor": "a single cricket", "specialCharacter": { "type": "human", "status": "a servant:1.3" }, } "action1": { "action charactor": "A servant", "action": "waiting for the rain to stop" } "action2": { "action charactor": "a single cricket", "action": "perched on a large column" } "environment": { "around1": "There was no other people under the wide gate" "around2": "large column with the tan lacquer peeling off" } } ``` 輸出: ``` One day at dusk, under the Gate, a single cricket was present along with (a servant :1.3), BREAK The servant was waiting for the rain to stop. BREAK Also, the cricket was perched on a large column. BREAK Regarding the environment, there was no other people under the wide gate, and the tan lacquer was peeling off the large column. ``` ## 執行命令 `#2db` 輸出: ``` Dusk, evening, landscape, raining, no other people BREAK Servant, solo, clean-shaven, formal attire, alone, waiting, under a grand gate BREAK pillars, column, fading vermilion paint, lone cricket, grand gate, broad entrance, raindrops on the ground, wet pavement, BREAK peaceful, solitude, anticipation, stillness, patience, contemplation, atmospheric, quiet ``` ## 執行命令 `#rand` 輸入: ``` #rand ``` JSON: ``` { "scene": { "time": "A summer afternoon", "location": "beneath an ancient monument", "character": "a solitary butterfly", "specialCharacter": { "type": "human", "occupation": "a bard:1.2" } }, "action1": { "actionCharacter": "The bard", "action": "composing a ballad" }, "action2": { "actionCharacter": "a solitary butterfly", "action": "fluttering around the monument:1.5" }, "environment": { "surroundings1": "The monument stood alone in the area", "surroundings2": "ancient monument, showing signs of weathering" } } ``` 輸出: ``` On a summer afternoon, beneath an ancient monument, a solitary butterfly was present along with (a bard :1.2), BREAK The bard was composing a ballad. BREAK Also, the butterfly was (fluttering around the monument :1.5). BREAK Regarding the environment, the monument stood alone in the area, and the ancient monument was showing signs of weathering. ```

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